AI game-design operations studio

Make the loopplayable.

From design brief to tested game loop—every day.

Tinkerwisp helps independent creators, studios, and publishers building non-gambling games prototype faster, simulate at scale, and find the bugs humans only discover after launch.

US-focused Non-gambling games Creator-friendly reports
PLAYTEST / 041
LIVE LOOP

Build

Lanternfall

deckbuilder / 2–4 players

Runs today

2,400

+18% vs. yesterday

Signal feed

Softlock at turn 14repro 92%
Early economy snowballssim 2,400
Controller reconnect safepass
Design + QA signal, ready by 09:00

The operating loop

Design work that keeps moving after the meeting.

Tinkerwisp connects the parts of iteration that usually live in separate tools, spreadsheets, and someone’s head.

01

Brief becomes playable

Turn a mechanic, constraint, or rough design doc into a playable prototype your team can react to today.

PROTOTYPE
02

Play becomes evidence

Run balance simulations and automated playtests at a scale no small team can sustain by hand.

SIMULATE
03

Evidence becomes momentum

Catch crashes, softlocks, edge cases, and balance failures—then keep the useful signal in one issue trail.

REGRESS

0.4%

of runs ending in an untriaged crash

2,400

simulated sessions in one daily pass

signal over noise

Signals, not spreadsheets

Find the failure before your players do.

Balance failures hide in the long tail. Softlocks hide behind unusual choices. Tinkerwisp turns thousands of simulated paths into a short, prioritized list your team can actually use.

  • Crash and softlock detection
  • Edge-case and regression coverage
  • Balance simulation across real constraints

The daily report

Wake up to the next best design decision.

Concise design and QA reports land with the context behind every finding—so your morning starts with momentum, not a dashboard tour.

Bring us a brief
TinkerwispBuilt for teams making games worth playing.